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7 best Zelda games: find your next adventure

TLDR · THE SHORT ANSWER

Start with Breath of the Wild for freedom to explore. Choose Ocarina of Time for a classic 3D quest, or Link's Awakening for a smaller puzzle-filled adventure.

A path into Hyrule. Illustration inspired by Breath of the Wild.

The best Zelda game is the one that makes you want to see what lies past the next door. It might lead to a small puzzle room or a broad green field. It might be an island you can barely see from your boat.

My first pick is Breath of the Wild. New players have room to find their own pace. It rewards the urge to explore. But it is not the right answer for every player. You may want tight dungeons, a short quest, or a clear route through the story. Another Zelda title may fit those needs better.

These seven choices cover different strengths of The Legend of Zelda. The order favors useful starting points, with more unusual adventures later. You do not need to play in order. Nor do you need to know the timeline.

The best Zelda games for the way you play

Your next adventureChoose this game
Freedom to exploreBreath of the Wild
Building and bold experimentsTears of the Kingdom
A classic 3D questOcarina of Time
A brisk top-down adventureA Link to the Past
A bright sea voyageThe Wind Waker
A compact puzzle-filled islandLink's Awakening
A strange world shaped by timeMajora's Mask

Choose by the part you want to spend time doing. A vast map is not a perk if you dislike long trips. A clever clock is not a perk if a deadline makes you tense. Even the best games ask you to meet them halfway.

1. The Legend of Zelda: Breath of the Wild

Best for: a first step into open-world Zelda.

Breath of the Wild turns a distant view into a plan. See a tower, choose a route, and set off. You may reach it at once. You may spend the next hour on a new path.

The tools are simple enough to grasp early. You climb, glide, cook, fight, and use a small set of powers. The depth comes from how you use those tools. Bad weather can change a route. A steep cliff can make stamina more useful than strength.

That makes this Zelda game a good first choice. It rewards the urge to explore. You can try things before you know the answer. A plan may fail. What you learn can make the next one work.

It also leaves room for quiet. Hyrule is not just a set of tasks to clear. A stretch of grass, a ruined wall, and a distant village can give a trip its own shape. Breath of the Wild is at its best when you follow your interest instead of trying to complete the map.

The drawback is that freedom can feel like a lack of direction. Weapons break, weather can slow you down, and some trips end with little progress toward the main quest. Want a clear path through rooms and tools? Start with an older game below.

For a first Zelda game on modern hardware, though, this is my pick. Buy Breath of the Wild for the joy of finding a path, not for a constant stream of story scenes.

If you own it already and have moved to newer hardware, read our Switch 2 upgrade review before paying for another full copy. An upgrade and a base game are different purchases.

2. The Legend of Zelda: Tears of the Kingdom

Room to try a new idea. Illustration inspired by Tears of the Kingdom.

Best for: players who enjoy making their own solutions.

Tears of the Kingdom returns to the world of Breath of the Wild. Link has far more ways to move through it. He can join objects and add parts to weapons. He can rise through some ceilings or send an object back along its recent path.

The fun is in the small idea that works. A plank becomes a bridge. A few parts become a vehicle. A material you found on the road changes how you use your shield. You can make a rough answer instead of finding a single correct one.

Sky islands, caves, and the Depths add new layers to the journey. The land still has familiar shapes, but the route through it can change. You once had to climb to a place. Now you may reach it from above.

This is the stronger Zelda title for players who like to test systems. It offers more tools and more chances to connect them. You do not have to build the huge machines seen in online clips. A simple cart that gets you where you want to go is enough.

The cost is more time in menus and more things to track. Building can interrupt the pace if you only want to cross a gap and move on. The larger scope can also feel tiring after a long playthrough of Breath of the Wild.

I would start with the earlier game if both appeal to you. Its simpler rules make a good first step, and knowing the world gives the sequel more meaning. Our Breath of the Wild vs Tears of the Kingdom comparison goes further into that choice.

Choose Tears of the Kingdom first only if its building tools are the main reason you want to play. That is a sound reason. You do not owe a series a history lesson before having fun.

3. The Legend of Zelda: Ocarina of Time

A tune, a temple, and a path through time. Illustration inspired by Ocarina of Time.

Best for: the classic 3D Zelda formula.

What did Zelda feel like before the huge open worlds? Ocarina of Time is a good place to find out. Its quest has clear steps. You visit towns, learn songs, find tools, and work through dungeons whose rooms fit together like a puzzle box.

A new item often changes how you read a space. Something that looked out of reach becomes a route. A room that seemed finished reveals another use. That loop gives Ocarina of Time a steady sense of progress.

The change between childhood and adulthood gives familiar places weight. Hyrule Field connects the journey, but the places around it carry the feeling of time passing. The Master Sword is more than a stronger piece of gear in that structure.

For new players, the main hurdle is age. The original camera and controls need some patience. Its hints can also be less direct than you might expect from a recent game. A famous reputation will not make every old design choice feel fresh.

Still, Ocarina of Time earns its place here through the shape of the quest. Each dungeon gives a new tool a use. Its world invites you to roam. Yet it asks less of your time than a modern open world game.

The original Nintendo 64 release is included in Nintendo's Nintendo 64 Classics library with the required Expansion Pack membership. This recommendation concerns that original adventure, not an unreleased remake.

If you have access to the Nintendo 3DS edition, it is another way to play this quest. Check the exact version before buying. A cartridge, a subscription library, and a remake are not interchangeable purchases.

Start here if you want to understand the appeal of traditional 3D Zelda. Move on if the old controls feel like a chore. A favorite Zelda game should make you want to return, not make you feel guilty for leaving.

Two worlds to read and revisit. Illustration inspired by A Link to the Past.

Best for: compact exploration and top-down dungeons.

A Link to the Past gets a great deal from a small space. Paths bend around trees, caves hide useful finds, and rooms make you pay attention to where you stand. You can read the view at a glance. What makes it work may still be a puzzle.

The top-down view makes fights easy to read. Distance, timing, and the direction Link faces matter. The same is true of its puzzles. You learn to read floors, walls, switches, and gaps rather than wait for a long explanation.

Its two connected worlds are the central treat. A familiar place can have a new role on the other side. That makes old ground worth a new visit. You are not merely walking back through an area you have cleared.

A Link to the Past is my pick if the scale of recent Zelda games puts you off. It has secrets and room to roam, but its dungeons give the trip a strong spine. A session can feel focused even when you have time for only one part of the map.

Do not confuse simple-looking graphics with an easy game. Enemies can punish careless movement, and some clues expect you to search closely. Stuck? Try a small hint. A full walkthrough may spoil the next discovery.

Nintendo's original A Link to the Past manual is a useful guide to its items and basic rules. It is worth a look if modern games have taught you to expect every system to explain itself on screen.

Choose the Super NES release when you want this classic form of the adventure. A Link to the Past also has a Game Boy Advance edition, so check the version when comparing old cartridges. Buy for the game you can play on your own hardware, not for a box that happens to be cheap.

The appeal here is precision. A few steps, a well-placed switch, or a new tool can change what a room means. That makes A Link to the Past one of the best Zelda games for puzzle fans. It proves that size is not everything.

5. The Legend of Zelda: The Wind Waker

A small sail on a broad sea. Illustration inspired by The Wind Waker.

Best for: a bright adventure with a strong sense of travel.

The Wind Waker gives Link a boat and a wide horizon. Its Great Sea makes the next island feel like a destination. A shape in the distance becomes a reason to keep sailing.

The art style does much of the work. Bold shapes and expressive faces give the story warmth. Link can be brave, startled, or stubborn without a long speech. The Wind Waker's charm comes through in those small reactions as much as in its broad views.

Under that bright surface is a familiar Zelda quest. You find tools, clear dungeons, and learn more about the world. The sea changes how those parts connect. Instead of riding across a field, you set a course and wait for an island to take shape.

That travel is the biggest reason to choose The Wind Waker, and the biggest reason to hesitate. Some players enjoy the quiet space between stops. Others find repeated sailing slow. If the journey must always offer a new fight or puzzle, the sea may test your patience.

The original game also has a late Triforce hunt that asks for more travel. The Wii U HD version made changes to parts of that experience. Do not assume every release has the same pace or features.

On Switch 2, The Wind Waker is offered through the GameCube Classics library with Nintendo Switch Online + Expansion Pack. That is the GameCube game, not the Wii U HD remaster. Nintendo's current membership page explains the hardware and subscription requirement.

For a player who already has that access, The Wind Waker is an inviting change of pace. For someone buying old hardware just for it, compare the full cost first. A used disc is only one part of a working setup.

Choose The Wind Waker when the thought of setting sail appeals as much as reaching the next dungeon. It is a Zelda game whose pauses are part of its personality.

A small island with a strange secret. Illustration inspired by Link's Awakening.

Best for: a smaller, self-contained puzzle adventure.

Link's Awakening begins far from a familiar version of Hyrule. Koholint Island has its own people, odd rules, and questions. The goal is clear enough to follow, but the place itself keeps giving you reasons to wonder.

This is a good first Zelda game for someone who wants a tighter map. Paths meet and cross. A new item opens a route you saw earlier. The island becomes easier to read as you learn what its obstacles mean.

The Nintendo Switch remake gives that world a toy-like look. It keeps the focus on rooms, routes, and useful tools rather than vast views. Do you like to solve one clear problem at a time? Link's Awakening may suit you more than the vast worlds at the top of this list.

The catch is that a small world can still hide an obscure next step. You may need to revisit people, trade items, or notice a clue that did not seem important at first. Its roots in the Game Boy era remain part of the experience.

That history also creates buying confusion. There are three main releases: the Game Boy game, DX, and the modern remake. The Switch version of Link's Awakening is the remake discussed here.

I would choose it for someone who wants a Zelda game they can keep in their head between sessions. The map rewards close attention. You need not keep a huge range of systems in mind.

Give the story room to surprise you. It works best when the island's strange details add up on their own. A plot summary would answer some of the very questions that make the adventure worth playing.

7. The Legend of Zelda: Majora's Mask

The clock is part of the adventure. Illustration inspired by Majora's Mask.

Best for: players who want atmosphere and a world on a schedule.

Majora's Mask is the most unusual starting point here. A falling moon hangs over a three-day cycle. People have places to be and troubles that unfold at set times. Learning those routines is part of the adventure.

Time is not just a limit placed over an ordinary Zelda game. It shapes the world. Return to the same hour and you may spot something you missed. Knowing what comes next can be as useful as a new item.

Masks change what Link can do and how he moves. The result feels stranger and more personal than a simple march toward a final fight. Small stories can carry as much weight as the larger threat above the town.

The drawback is easy to name: pressure. If a clock makes it hard for you to relax, Majora's Mask may be the wrong choice. Learning when to reset time and what carries forward takes patience. This is not the first game I would hand to someone who has never played Zelda.

Play Ocarina of Time first if you want a gentler route into its style of movement and combat. Majora's Mask builds on those foundations while asking you to think about time in a new way.

The original Nintendo 64 release shares a Classics library with Ocarina of Time. Both need the right membership. A separate Nintendo 3DS remake also exists. Choose the exact release with care if you are following a guide, since some details differ.

Majora's Mask belongs on this list because it does something the other choices do not. It turns repeated visits into a way to understand people. If that idea appeals, its odd rhythm may become the reason it is your favorite Zelda game.

Choose your favorite Zelda game by its pace

If you want to wander, start with Breath of the Wild. If you want to build, choose Tears of the Kingdom. Those two games share a world, but their demands on your attention differ.

Want a strong dungeon route? Try Ocarina of Time or A Link to the Past. Pick the former for 3D spaces and a sweeping quest. Pick the latter for clear top-down action and a compact map.

The Wind Waker and Link's Awakening both offer warmth and a strong sense of place. One spreads its adventure across the sea. The other packs it into an island. Choose the scale that sounds inviting.

Save Majora's Mask for the moment when you want something stranger. Its clock and routines are the reason to play, not a small feature you can ignore.

For another traditional 3D route, our Twilight Princess comparison explains the cost and control differences between its original versions. It is a separate buying choice from the seven picks here.

Before you buy a Zelda game on Nintendo Switch

Check the exact platform, edition, and access type. A Nintendo Classics subscription lets you use a library while you have the required membership. It is not the same as buying a game outright. Some libraries also need Switch 2 hardware.

For modern releases, a base game and an upgrade pack are separate things. For old releases, a low-priced disc still needs the right console, controller, cables, and sometimes storage for saves. Compare the cost of playing, not just the price on one listing.

Do not buy several long adventures at once because a list makes them all sound essential. Pick the one whose ordinary tasks appeal to you. You will spend far more time traveling, fighting, and solving rooms than watching its most famous scene.

The best Zelda games make those ordinary moments feel rewarding. Start with one, give it time to show you its rhythm, and let the next choice wait.

Rowan ValeRowan Vale writes clear guides to Zelda games, editions, and the choices that shape a good adventure.

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