I grew up humming these tunes. You too? That menu theme still hits. So last month, on a rainy Saturday, I grabbed a big set of Ocarina of Time MIDI files and spent a weekend making covers. Coffee at 11 pm. Headphones on. Total time warp.
Curious about every misstep and miracle? I logged the blow-by-blow in a dedicated piece you can skim right here.
Why I grabbed the MIDI files
I wanted the notes, not guesses. MIDI gives the parts. Melody. Bass. Drums. It’s like the song’s bones. I use it to learn fast, teach kids, and build covers without fuss. And I miss Hyrule. That’s reason enough.
If you’d rather relive the adventure by actually playing it, my no-filter thoughts on booting up Ocarina of Time with modern tools are in this emulator deep-dive.
And if you’re hunting for your own trove of game-ready MIDIs, I found a treasure chest at Zelda-Sanctuary, neatly tagged and free to download.
For an even deeper dive, the community-maintained Ocarina of Time MIDI library at Zelda Dungeon catalogs almost every cue from the game.
My setup (fast and messy)
I used FL Studio on my PC. I also tried GarageBand on my iPad for a quick test, and MuseScore to print clean sheet music.
- SoundFonts: Arachno and GeneralUser GS. Simple and light.
- A few VSTs: Spitfire BBC SO Discover for strings, a Rhodes piano, and Vital for chiptune leads.
- Tempo map: sometimes right, sometimes weird. I kept a tuner on my desk. Old habit.
Let me explain a little: MIDI channels are lanes. Drums sit on channel 10 in General MIDI. CC7 is volume. CC10 is pan. I know, that sounds nerdy. But it helps when stuff sounds wrong.
Real tracks I made (and kept)
Here’s the fun part. Real examples. Real hiccups.
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Gerudo Valley: I built a bright Latin pop thing. Nylon guitar on melody, two trumpets, and a snappy snare with a little tambourine. The MIDI had the rhythm right, but trumpet stabs were too stiff. I humanized timing by 6 ms and added swing at 55%. I also doubled the bass with a clean electric bass. It slapped. I used a touch of plate reverb to glue it.
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Song of Storms: I did a lo-fi loop. Vinyl crackle, soft Rhodes, and a lazy hip hop kit. The tempo map came in hot, so I locked it at 126 BPM and moved the hats by hand. I rolled off lows at 120 Hz and added a sidechain to the kick. It breathed. My friend called it “study rain.”
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Lost Woods (Saria’s Song): Chiptune. Square wave lead, simple noise snare, and a sine bass. The MIDI had too many tiny notes in the grace runs, so I merged them. I kept it at 150 BPM and left a silly bitcrush on the master. It sounds like a candy shop.
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Zora’s Domain: Steel pan and a dreamy chorus pad. The MIDI had pan hard left on the melody. I reset CC10 and centered it. I lowered the reverb tail to 1.8s so it didn’t smear.
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Kakariko Village: Music box with a toy piano layer. I used MuseScore to print the top line for a violin student. She nailed it by week two. Simple joy.
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Great Fairy Fountain: Ambient pad bed. I kept the arpeggio soft with a felt piano. I used BBC Discover for strings. The velocity was stuck at 100 on every note in the MIDI, so I drew a little curve. It went from whisper to shine.
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Hyrule Field: Big strings and a horn layer. I added a low tom roll. The MIDI split the ostinato into two tracks, so I merged them and used legato. Felt like a movie trailer, but sweet.
The good stuff
- It’s fast. You get the right notes, right away.
- Parts are split well in most files. Melody, pads, bass, drums.
- Great for teaching. I made quick sheets in MuseScore for two kids. They learned harmony by hearing it.
- Remix heaven. Drop in, swap sounds, and you’ve got a new mood.
The not-so-good stuff
It felt easy. Then it didn’t. Here’s why.
- Some files had wild pan and volume moves (CC7 and CC10). I reset them.
- Drums on the wrong channel sometimes. I moved them to channel 10 for GM kits.
- Sustain stuck on a few tracks (CC64). Pianos got mushy. I trimmed it.
- Velocities all the same. Robotic. I nudged by hand.
- A few tempos were off or missing markers. I tapped tempo and set it myself.
Small stuff, but it adds up. If you hate cleanup, you’ll grumble.
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If you’re collecting tracks beyond Ocarina, you can browse the extensive multi-game set on ZeldaCentral’s music archive for additional reference material.
Handy tips that saved me
- Clear all CCs at the start. Then set your own volume and pan.
- Humanize timing by 4–10 ms. Quantize at 50% so it still breathes.
- Put drums on channel 10. Use a GM kit if you want quick wins.
- Try a light SoundFont first. Then swap in fancy VSTs.
- High-pass the mix at 30 Hz. Add a soft buss compressor. Keep headroom.
- If a melody feels flat, draw a little velocity ramp. Your ear will smile.
Who will love this
- Fans who want a cover without guessing notes.
- Teachers who need quick sheets and parts.
- Hobby devs who want temp music for a demo.
- Beatmakers who like flips and mashups.
- Kids who just want to hear Saria’s Song on a kazoo. Yes, I tried it. It was chaos. Good chaos. If coloring is more their speed, check out the week-long test I did with some whimsical Legend of Zelda coloring pages.
Little quirks I noticed
- PPQ felt like 480 in most files. Smooth enough for tight edits.
- Program changes picked odd patches at times. I turned them off and picked sounds myself.
- A few files looped clean at the right bar. Handy for game mods or a chill stream scene.
Final take
I loved it. Not perfect, but worth the hassle. With a little cleanup, these Ocarina of Time MIDI files sing. Gerudo Valley was my hit. Song of Storms, my comfort loop. If you’re cool with a broom in one hand and a synth in the other, you’ll have a good night.
Would I use them again? Oh yeah. I already am. Next up: Zelda’s Lullaby with a glass harp and a sub bass. Weird combo, but you know what? It might work.
