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Author: Witt Stanage

Want to hook up with sexy gamer girls? Here’s how to find the right hookup app.

Posted on August 31, 2021August 19, 2021 by Witt Stanage

If you’re a guy who likes video games, chances are the idea of hooking up with a hot girl who also plays video games sounds amazing. Hookups are best when there’s some shared interests, even if you’re not looking for a relationship. Not only that, but you can get a couple of rounds of Call Of Duty or Fortnite in together, in between rounds of sex. Sound like something you’re interested in? Here’s how you can find sexy gamer girls who are down to hook up with guys like you.

Take A Hookup App Quiz

Before you dive into the world of finding the perfect gamer girl, it might be a good idea to take a quiz on the best hookup apps. We know what you’re thinking: who cares? But, you might want to take it in case it helps you pick the right one. HookupApps.VIP has created the best hookup site quiz we’ve found.

Some questions the quiz asks include your location, sexual preferences, and interests. You’ll be set up with a free trial to the site that best matches you.

Set Up Your Dating Profile

One of the best ways to find a gamer girl is through a site like Match.com, OkCupid, or even Tinder. Before you make your profile, you’ll want to look at the questions they ask. When you sign up, they’ll ask some simple questions about yourself. These might include: what you’re looking for in a date, how often you have sex, and if you’re looking for a one-night stand or something more.

The questions the site asks are more straightforward. For example, you can choose your gender, location, and set your age range. You’ll also be able to some basic details, like what you’re interested in, like sports, food, and movies.

Read Reviews

You can find reviews of hookup apps on sites like Lifehacker or Reddit. While many people recommend sites like OkCupid or Tinder for finding a new friend, there are actually some apps that might be better for hooking up. Take a look at the ones that have the most positive reviews. It’s also a good idea to take a look at their terms of use, too.

Should You Try Hooking Up With Gamer Girls?

If you’re the kind of guy who’s looking for a new hookup, you may want to find out more about gamer girls. It can be a pretty hot thing if you get the right person, and it’s not hard to find someone who wants to hook up with guys just like you.

Are you a guy who likes video games, but aren’t necessarily looking for a girlfriend or relationship? Have you considered hooking up with a gamer girl who is down to have a little bit of fun? It’s not an easy thing to find, but there are apps and websites you can use to find someone who wants

How I Found A Free Fuck By Playing Super Smash Bros

Posted on August 29, 2021August 11, 2021 by Witt Stanage

A video game tournament may be the last place you’d expect to get laid, but believe it or not, after attending multiple Super Smash Bros tournaments, I’ve found it a great way to find a free fuck. You don’t have to actually play the game—just check out one of its many matches. But don’t stop there; the more matches you watch, the more chances you’ll have to find a hook up.

What About Hookup Sites?

I’m not really a fan of the site-based approach. Sure, finding someone for a one-night stand can be really easy and fulfilling, especially on sites like Fuck Free (https://fuckfree.app), but don’t you want to explore something new—a whole new world, if you will? Of course you do. So stop searching for a hookup site and just see what’s going on around you.

This isn’t a huge revelation, of course. But most people take this approach when they go out on the hunt for sex. You see, it’s not enough to know that your eyes and cock have opened. You need to explore your interests in order to find something exciting to do. Unfortunately, there is not always an abundance of different things to do on a weekly basis.

Having a girlfriend who doesn’t really care for playing video games only forces you into this situation further. But a game tournament? I guarantee that if you really are looking for something new, this is going to be a great place to explore.

How I Fuck Chicks At Smash Bros Tournaments

This was the best month of my life. Well, it’s better than being stuck at home watching Netflix and masturbating, anyway. So I started out at the very beginning. The process isn’t as easy as you’d think.

My first match was against a girl named Joyce. I don’t remember her last name, but the first thing I remember doing was walking over to her and whispering in her ear, “Can I interest you in playing a game?” Her ass was rounder than a rainbow, and before you knew it, we were heading to my place to fuck.

And that was pretty much how it went. From the beginning of the month, I had already secured six solid matches against women, brought them home to fuck after, and I had met a handful of people along the way.

Now, just before moving on, I have to make one more point. Being at a tournament is such a cool experience that you don’t want to ruin it by having to compete for something. That’s why I found it a great idea to use the tournament as a way of finding out whether or not someone would be interested in fucking me.

Should You Put Down The Hookup Apps Too?

Actually, having a mobile-friendly app has become more important than ever these days. You don’t have to make anything else happen with your phone. You can use it for almost anything: Dating. Hookups. Just about anything you can imagine.

Plus, if you know of a really hot girl that you would love to get laid with, seeing if she’s online is a no-brainer. Sure, there’s an abundance of girls online all the time, but there’s a limit to how many of them are interested in sex. So, by accessing your apps, you will have a better chance of finding someone who is.

The good news is that most of the girls I met at tournaments have been super open to trying new things. So there is a high chance that there is someone out there that is just as open. Plus, even though they have a chance of seeing who they are messaging with, they will also be able to see that their competitors have their apps on their devices.

Super Smash Bros. Thread- Super Smash Bros. 4 Coming Eventually!

Posted on July 28, 2021 by Witt Stanage

Discussion in ‘Gaming Discussion’

First off, this “official” list was debunked the moment it started since Kid Icarus Uprising was still in the development stages when this list was “leaked” from 4Chan.

Like I said somewhere before… I doubt the legitimacy of the list. It’s not too hard to go on Google and look up Japanese names, take a screenshot, and call it legit. No way development of Smash is go so soon, Kid Icarus Uprising isn’t even out yet! And Sakurai mentioned himself that he wanted to take care of some other games first after Uprising before even touching Smash… So, there’s a good chance he’s pulling a Brawl, where we won’t see a Smash until the console has been out for well over a year.

But I digress…

2nd, Pit calls TO Palutena to even use his final smash. If she were made playable, how would Pit’s final smash work?

3rd, Ridley. There’s a REASON why he’s so huge, ya know? Why do people constantly not see this?

4th, King Hippo? Seriously? Fucking King Hippo? Mac is JUST fine by himself. He pulled through the VG boxing league on his own, and he can do it again with Smash.

5th, Krystal’s name is spelt wrong.

I need not say more here.

King K Rool ~I can only hope~
Zoroark ~Would be a cool replacement for Lucario
Ghirahim ~After seeing SS, he’d make for a great addition. Taking the clone Link’s place perhaps?
Little Mac ~Would make for a solid stand-alone rep like Olimar, Pit, etc.
Saki Amamiya ~I’m not too sure on this… Is S&P popular in Japan or something?
King Hippo ~Punch-Out!! doesn’t seem like it’d get more than 1 rep, tbh…
Ridley ~Yesplz <:
Prince Sable ~…I don’t even
Palutena ~That would . . . be pretty cool. Though, I think we’d need to wait for Uprising before judging if she’s any kind of fighter or not. I wouldn’t mind a modification to Pit’s FS, either. I’m sure he wouldn’t be the only one getting a FS update, especially after Uprising.

AtrumLevis likes this.
SpAtk154 The war ends.♥

The Legend of Zelda: Link’s Awakening is the 4th installment in the “The Legend of Zelda series”

Posted on July 28, 2021July 28, 2021 by Witt Stanage

Story

After the recent events in Oracle of Ages and Oracle of Seasons, Link travels away to train to fight against threats in the future. But while he is at sail, his ship is wrecked and Link gets stranded on Koholint. He is taken into the household of Tarin and Marin. Marin is fascinated by Link being a foreigner and says if she were a seagull, she would travel across the seas.

After Link retrieves his sword, he is told by an owl to wake up Koholint’s Guardian, the Wind Fish, to return home. To awake the Fish, Link must acquire the eight instruments of the Sirens, while the Wind Fish is dreaming in an egg on Mt. Tamaranch. But during this task, nightmare creatures attempt to stop Link in hopes of obtaining the instruments to control the Wind Fish’s dream world.

After collecting all the instruments, Link travels on to the top of Mt. Tamaranch to play the song “Ballad of the Wind Fish”. This breaks open the egg where the Wind Fish sleeps and Link enters to fight the final monster.

A nightmare becomes Ganon and several other creatures Link has seen in his past. The nightmare’s final form is Dethl, a large being representing Vaati. After conquering Deathl, the Wind Fish says the land of Koholint was all a dream.

The Ballad is played once more, and Link finds himself in the middle of the ocean surviving on driftwood, and the Wind Fish is over head. If Link did not lose any lives during the gameplay, Marin appears as either a Seagull or a Winged Woman depending on which version of the game you own.

A Step From The Past As Zelda Wii U Will Not Follow Zelda Tradition

Posted on July 28, 2021 by Witt Stanage

Eiji Aonuma has recently stated that the Zelda Team is working on making Zelda Wii U not follow the Zelda tradition. He has stated that the Zelda team has been busy at work with the game and has been trying new things.

How’s the development of Legend of Zelda for the Wii U going?

“It’s going well!” exclaims Aonuma. “We’re incorporating HD features we tried in the Wind Waker, and vice-versa, by applying HD features from it to the Wind Waker. Since it’s a remake, we’ve been limited regarding what we can do with the Wii U Gamepad; however, for the new title we’ll have various ways of using [the device].”

Any connection between Wind Waker HD and the new Legend of Zelda?

“I believe so,” answers Aonuma. “For example, traveling while having the map displayed on the Wii U GamePad made it really comfortable [to play], and I believe this can also be done for other areas besides the ocean. Parts that I felt were fun while playing [The Wind Waker HD] will assuredly have an influence on the next title, without a doubt.”

[…]

“When I say I’m tired, I’m not talking about making Zelda, but rather, the same constituent that has been used to make Zelda up until now. While on the subject, in regard to how we’ve always done things the traditional way until now: ‘Why does it have to be traditional?’ That’s the question I’ve been asking myself.”

“If we don’t change that, we can’t make something new. We’re slightly approaching The Legend of Zelda: A Link Between Worlds with that mindset, and also the next Zelda title, which we intend to continue changing. However, this brings us to the topic, ‘Exactly what is The Legend of Zelda about?”

“Something that is ‘traditional’ is in a sense often something that copies previous works, so if you continue doing that, it gradually takes away from its uniqueness,” says Aonuma. “So we’re currently working on making those parts more and more unique.”

“So, by no means, am I tired of it,” Aonuma reiterates with a laugh. “Rather, the more we change it, the more I get fired up. Having someone think ‘Huh? Is this Zelda?!’ at first, then ‘Oh, it is Zelda,’ is what we’re going for. Something that wouldn’t make it matter whether Link or Princess Zelda appear in it or not. Something where it wouldn’t even matter if Zelda is actually a princess, or not.”

The Wind Waker HD Only Took Six Months to Develop!

Posted on July 28, 2021 by Witt Stanage

Eiji Aonuma has recently spoken to 4Gamer and has told them that The Wind Waker HD only took six months to fully develop. Despite that, Eiji Aonuma and his team spent a quite a bit of time fine tuning the game and wanted to give people a Zelda game to play while they wait for Zelda Wii U.

4Gamer: I see. My impression is that there is a good balance between feeling of the original and a fresh feeling at the same time.

Aonuma: Yes. I thought it would be a waste to for this to simply be a test of the hardware. After that, I was told by staff, that this would not take too much time to develop. It takes a long time to develop a brand new game, so I thought it would be a shame to not have a Zelda game on the Wii U for a while. So I felt like it would be best to deliver something that can be done quickly and began work on the HD version.

4Gamer: Ah I see.

Aonuma: With the original release of Wind Waker, the first half of the game was well received, the later portion on the other hand, needed to be re-evaluated. That was my first time in control of the direction of the game and designing a game from scratch, there were some portions that I wanted to expand upon. If a remake were to happen, I believed I could work on some of those portions.

4Gamer: Does that mean the development time was not so long?

Aonuma: It took about 6 months. Development was still difficult. You had to consider the difference in hardware at the time. Additionally there is a technique known as toon shading, which gives the game a very animated look. At that time, the technique was established, but had not be used before by our staff, everyone had to do everything by hand.

Skyward Sword Story

Posted on July 28, 2021July 28, 2021 by Witt Stanage

Back Story
“This is a tale that you humans have passed down through uncounted generations… It tells of a war of unmatched scale and ferocity, the likes of which would never be seen again.

One dark, fateful day, the earth cracked wide and malevolent forces issued forth from the fissure. They mounted a brutal assault upon the surface people, driving the land into deep despair… They burnt forests to ash, choked the land’s sweet springs, and murdered without hesitation. They did all this in their lust to take the ultimate power possessed by Her Grace, the goddess.

The power she guarded was without equal. Handed down by gods of old, this power gave its holder the means to make any desire a reality. Such was the might of the ultimate power that the old ones placed it in the care of the goddess.

To prevent this great power from falling into the hands of the evil swarming the lands… The goddess gathered the surviving humans on an outcropping of earth. She sent it skyward, beyond the reach of the demonic hordes. Beyond even the clouds. With the humans safe, the goddess joined forces with the land dwellers and fought the evil forces, sealing them away. At last, peace was restored to the surface.

This is a tale that you humans have told for many ages, generation to generation… But there are other legends, long hidden away from memory, that are intertwined with this tale. Now, a new legend bound to this great story stands ready to be revealed. A legend that will be forged by your own hand.” – Fi, The Legend of Zelda: Skyward Sword
Story

The tale of the Goddess were passed from generation to generation of the people who lived in Skyloft. Skyloftians were each bonded with a large bird called a Loftwing and were able to fly around the skies.

One fateful day, on the day of the Wing Ceremony, Link, one of the students of the Knight Academy, was suffering from a strange nightmare where we saw the form of a large black beast rising out of a large forest. Link is then awakened by Zelda’s Loftwing and given a letter telling him to meet her at the Goddess Statue.

There, Link is given a stern talking by Zelda about how today was one of the most important days of his life, a day where he could finally become a knight.
Game Play
Game Information
Graphics and Audio

The audio was led by five different people. Hajime Wakai, Shiho Fujii, Mahito Yakota, Takeshi Hama, and Koji Kondo. Koji Kondo is one of the more well know of the five and created the very well-known sound of Lost Woods. The team has led and created the following soundtracks within the game. There is a whopping 377 sounds.

(Going to add in music later)

Twilight Princess Walkthrough – Part 7: Snowpeak Ruins Hearts 7.1 – To Snowpeak Ruins

Posted on July 28, 2021July 28, 2021 by Witt Stanage

Before we head for Snowpeak Mountain, warp to Hyrule Castle Town and head to the west (Gamecube)/east (Wii). Take the pathway towards Lake Hylia. Once the game loads the next area, head towards the north. Blow up the rocks blocking your path. Head towards all the way to the northern fields until you notice grooves in the wall you can climb up with the Spinner. Use the Spinner and jump from wall to wall till you get a chest until you get Piece of Heart #29.

Next, warp to the Bridge of Eldin. Head up to the northern field. Once you cross the bridge on the way to the northern field, you will notice a groove in the wall for the Spinner. Head to the hidden platform and dig in the middle of the grass. Beat the enemies inside to get a Piece of Heart #30.

Head over to Hyrule Castle Town again and give your Golden Bugs to Agitha to get 150 rupees.
Get the Reekfish Scent

Next, warp to Zora’s Domain and head down the waterfall. The ice that blocked the route to Snowpeak is now gone! Head towards Snowpeak and you will realize that a woman named Ashei is at the mountain. Turn into a human and then talk to her. She will say that there is no way to climb the mountain currently. She then hands you Ashei’s Sketch. If you show it to the Zoras, they will say that Prince Ralis is very skilled at getting that fish.

Warp to Kakariko Village and head for the Zora King’s graveyard. Talk to Prince Ralis (who has now recovered) and show him Ashei’s Sketch. After seeing the sketch, Prince Ralis notices the red fish the monster was holding. He says that he will give Link something that will help Link catch the Reekfish, the Coral Earrings.

Warp to Zora’s Domain and head for the two rocks that jut out of the waterfall basin, Mother and Child Rocks. Get to the platform nearby and begin to fish. Once you get a bite, reel it in to get a Reekfish. Turn into a wolf and grab the scent of the fish, then head to Snowpeak Mountain.
Climbing Snowpeak

Head for the giant ice lake. Use your senses in order to find the right path through the blizzard. A bunch of White Wolfos will appear out of the snow and try to attack you, but ignore them. If it is nighttime, you will find a Poe here in the middle of pathway up the mountain. Kill it to get Poe Soul #42.

Next, head towards a cliff that overlooks the icy lake. At night, a Poe hangs around the tree here. Kill it for Poe Soul #43.

Head up the mountain until you see large empty area with two trees, a bunch of Ice Keese, and a Poe (at night). Head for the Poe and kill it for Poe Soul #44.

Climb up the rest of the mountain. There will be a part where you cannot proceed, but don’t be deceived. Tackle into the wall to drop a bunch of snow and climb up it. Follow the rest of Reekfish scent till you head to dig spot near a wall. Near that area is a Howling Stone. Use it and then summon the Golden Wolf once again.

Head to the dig spot and dig. In the next room, you will notice two large sheets of ice, but you can’t break them just yet. Head through the room and kill the Ice Keese, then either climb the ladder or use the Clawshot to head to the top of the mountain. Open the door and head towards the right (Gamecube)/left (Wii). Once you do, a three Shadow Beasts will appear and some Keese. Use a Spin Attack to kill them all, or use Wolf Link and Midna to kill them. Another portal will appear.

Use Midna and warp to Kakariko Village. Head to the back of the Graveyard to find the Golden Wolf. Once he leaps into your mind, he will ask if you have mastered the Mortal Draw. Afterwhich, he will teach you the Jump Strike. Target and hold down your sword button till the blade shines, then release. Link will leap in the air and release all the energy in his sword, damaging many enemies at once.

Once you head up the hill, you will find the monster that Ashei saw. He will ask why you are there and Link will tell him that he is looking for a Mirror Shard. The monster mentions there was such a thing at his house and then tells Link to snowboard to his house. Roll into the tree to break a piece of ice off to snowboard on, then head down the hill.

Use the A button to crouch and then release to jump up to get over holes. Use the control stick to move about. You can use your sword as normal to knock away enemies. A Spin Attack will knock a lot of enemies away as well as break the ice chunks down the path.

At the end of the long mountain path is a single mansion where the Yeti lives. Before you head there, go to the top of the spiraling hill near the mansion. At night is another Poe (Poe Soul #45).
Video Walkthrough
New Characters
New Items
New Enemies
7.2 – Snowpeak Ruins
Go to Point One

In the first room of the dungeon, you will notice that there is a Poe waiting for you. Kill it to get Poe Soul #46. Head towards the door after the Poe and talk to the smaller Yeti in the room in order to gain the Dungeon Map. Head to the right (Gamecube)/left (Wii) door and you will find Yeto making a pot of soup for his wife with the fish he just caught. On the south end of that room is Ooccoo.

Head up north a room. There are several blocks that need to be moved. Push the block the is aligned with the frozen block on the north end of the room. Push it to the ice block, then down, then to the right (Gamecube)/left (Wii). Push the remaining block into the block you just pushed and then down into the switch to open the door.

Head through the door and turn into Wolf Link and climb in the digging spot. In the next area, clear all the White Wolfos in the area and then dug around the trapped chest for a Small Key. Head to the east (Gamecube)/west (Wii) and open the door. Proceed north and open the locked door.

Blow up all the Mini-Freezards with Bomb Arrows or hit them with your sword and proceed to the next room. In the next room, you will need to fight two Chilfos which will impede you. The easiest way to kill them is to target them and then quickly hit them with two Bomb Arrows. So long as they have a spear in hand, they will have full health, so it’s best to clear them quickly.

Open the nearby chest after defeating the Chilfos in order to get…Ordon Pumpkin? Okay… That’s weird. Head through the nearby door and jump past the blocks you pushed earlier. Talk to Yeto and give him the Pumpkin for the soup. This will increase the healing properties of the soup, so if you need a place to recover, go take a bit of Yeto’s soup.
Go to Point Two

Head back to Yeta and talk to her again. She will mention that it is strange that there was a pumpkin there. She’ll mark on your map again with another location to where the Bedroom Key maybe, which is just north of where you are. However, a large Freezard blocks the route. We’ll need to take him out somehow.

Head to the courtyard again and clear all the White Wolfos again. Look around near the Freezard in order to find a fairly hidden chest. Dig twice to get to the chest and open it for another Small Key. Head up to the northwest (Gamecube)/northeast (Wii) room. Grab the nearby cannonball and navigate the area till you find a cannon. Turn the cannon till you turn towards a block of ice. Insert the cannonball and then a bomb to fire the cannon. Walk to that door.

In the next room, navigate the area and jump on the floor beams while avoiding Mini-Freezards and Ice Keese. Don’t slip and fall into the endless pit and get to the blue chest. Open it for the Compass. The nearby chest also contains a red rupee, if you need money.

Next, head to the locked door in the courtyard. Open it and then grab a nearby cannonball and place it into the slot in the wall. Exit back into the courtyard and pull on the switch to pull the cannonball into the courtyard. Place it into the cannon, then aim the cannon at the Freezard, then fire to kill it. Kill the remaining Mini-Freezards and then enter the room.

Head to the end of the room and the door will lock, signaling the miniboss battle.
Miniboss: Darkhammer

Darkhammer is a moderately difficult boss. So long as he swings the Ball and Chain around, he will be hard to mess with. Use the clawshot to get past him, then quickly roll from him as he lets go of the Ball and Chain. In his moment of weakness, slash at his little tail to deal damage. It is best to constantly use the Spin Attack (Gamecube) or slash like crazy (Wii) in order to damage him. Repeat until defeat in order to gain the Ball and Chain item.
Get the Bedroom Key

After you defeat Darkhammer, proceed to the symbol on your map. Break the ice and open the chest for Ordon Goat Cheese. Another mistake? Ugh…

The nearby suits of armor have a few secrets, like a hidden orange rupee, so it’d be best to break them and kill the Bubbles hiding in the armor.

Head back to Yeto and talk to him to give him the Ordon Goat Cheese.

Head back to Yeta and talk to her again. This time she will remember where the Bedroom Key is and mark it on your map. Before heading into the next door, you’ll want to to head back to the foyer. You will see three sets of armored suits. The middle suit of armor on the east (Gamecube)/west (Wii) side of the room will contain a hidden Poe (Poe Soul #47).

Now head to the door that opened after Yeta talked to you. Walk up the path and destroy the Freezards that block your way with your Ball and Chain. After which, head up and head to the north room. Kill the Chilfos in the room with your Ball and Chain or Bomb Arrows. Strike the frozen wall to reveal a Clawshot point. Strike the nearby platform with the Ball and Chain and jump across it to the chest to get the Small Key.

Head back to the previous room and bomb the cracked floor. Jump down and open the chest to get Piece of Heart #31. Clawshot back up to the floor above and then head to the next room.

Now back in the foyer, break the ice on the wall to reveal a Clawshot point. Shoot the Chilfos on the otherside of the room with your Bomb Arrows. Hit the platform with the Ball and Chain and jump on it. Let it rest, then hit the next few platforms with your Ball and Chain in order to get to the chest on the end of the room. Open it for Piece of Heart #32. Head to the Clawshot point again, hit the platform, then move to the next room.

In the next room, kill all the Mini-Freezards and then strike the ice that is blocking a hidden area in the room. Kill the Poe behind the ice for Poe Soul #48. Head up north to the room with the block puzzle.

Push the block down and head to the block puzzle. Break the ice on the frozen block and on the center switch. Next, you’ll want to push the southern block north. Push the once frozen block down south and then to the other block. Push the once frozen block up again under the other block. Now push the block north of that block towards the one on the southeast (Gamecube)/southwest (Wii) and push it under the block that was frozen. (If you are confused, consult the video walkthrough). After you’ve done that, you will open another door, so head to it.

In the courtyard, bomb all the Chilfos in the room with Bomb Arrows (if you have any) and proceed to the next area by clawshoting to a hidden clawshot point and head to the next room. In this room, you will see more platforms to hit with the Ball and Chain. Hit the nearby icy wall to reveal another Clawshot point. Hit the platforms and navigate to the small chest to get the Small Key.

Fall and head back to the room where you got Poe Soul #48. Open the locked door in this room and head to the next room. Kill the Freezards in the room, then push the two blocks. Head down the winding path and head towards the north room. Push the block, then grab the cannonball. Place it in the groove in the wall to pull into the next room. Walk up the winding path with your new cannonball then strike the frozen ice in order to reveal a cannon. Kill the Ice Keese, then aim the cannon to the next room. Fire the cannonball to the next room, then place it into the next slot. Head north into the courtyard and get the cannonball. Place it in the cannon, aim at the Freezard, and fire.

Head to where the Freezard was and enter the nearby room, which is close to where the symbol is. Enter it and you will find yourself in a large room which reminds me of a church sanctuary. Bomb Arrow the icicles on the top of the room to reveal Chilfos. Kill all the Chilfos in the room in order to open the locked door. Head to the chest and open it for the Bedroom Key (Snowpeak Ruins Big Key).

Leave the room and you will notice that Yeta has recovered and asks you to bring the key to the Yeti’s bedroom. Head to Yeto if you want to stock up on some Superb Soups, because you may need it for the boss battle ahead.
Boss: Twilit Ice Mass Blizzeta

Blizzeta will bring you to the mirror piece and then begin to comment on how beautiful the mirror is. She then begins to act strange, as if having a seizure, as the Mirror Shard possesses her and Yeta becomes Blizzeta. The windows of the room will break open then the entire room will turn icy and the furniture will disappear. Blizzeta will wrap herself in a giant block of ice, setting the stage for the first part of the battle.

Blizzeta will be in a giant mass of ice and slowly spin around in the room. Take out your Ball and Chain and hit her to break the ice mass apart. Continue to do this until she turns into a fairly decorated ice mass. She will spin around and form Mini-Freezards around her to shoot across the room, so be careful.

Once you break the entire ice mass, Blizzeta will yell out and form another ice mass around her, along with eight to ten ice shards. Moves the camera so you can see the reflection of the ice shards and wait for all of them to fall down. When they do, strike a few. She will pick them up and draw them close to her, then drop them to impede you. If you destroyed a few, there will be an opening in her attack, so roll away, turn, and then hit her main core. Repeat this three times in order to finish off Blizzeta.

After Blizzeta’s defeat, Yeto will barge in the room and push aside Link. In his love for Yeta, Yeto will then give her a big hug, saying how wonderful she is. Their love becomes so strong that it becomes a Heart Container. Collect it and leave the two Yetis.
Video Walkthrough

Legend of Zelda’s Twilight Princess – Part 8: Temple of Time Hearts & Pieces of Heart

Posted on July 28, 2021July 28, 2021 by Witt Stanage
8.1 – Second Visit to the Sacred Grove

Another Small Collection

After beating the Snowpeak Ruins, there are a few things we need to get. Go to the Snowpeak Warp Point and open the nearby door. Head down the room and go to the frozen walls we saw earlier. Break both and kill the Poe for Poe Soul #48.

Head back up to where you met Yeto for the first time to see the two Yetis are back at the summit of the mountain. Talk to Yeto and have a snowboarding race with him. If you are faster than Yeto, you can then challenge Yeta to a race. For Yeta, you need to be on your toes and make little error. Take the harder route to Snowpeak Ruins (which is has a bunch of rupees aligned in a row), and try to make it to the ruins quicker than her. If done correctly, you will gain a Piece of Heart.

Next, warp to Hyrule Field and head to the route towards Zora’s Domain. There will be a rock that you can bomb near one of the Golden Bugs. Blow it up and prepare for hardest block puzzle in the game. (Consult the video walkthrough if you are confused).

The first puzzle is pretty simple. Push the southeast (Gamecube)/southwest (Wii) block towards the opposite block, then push it north. Push the block on the northeast (Gamecube)/northwest (Wii) down and towards the southwest (Gamecube)/southeast (Wii) block and push it north. Push the northern most block under the block under it in order to active in the switch.

In the next puzzle, you will have two switches that you will need to activate. Push the southeastern (Gamecube)/southwestern (Wii) block north, then push the southwestern (Gamecube)/southeastern (Wii) under the block you just pushed. Next, push the northwestern (Gamecube)/northeastern (Wii) block under that block. Push the middle block west (Gamecube)/east (Wii) then push the block that was under it next to it to press the first switch. Next, push the last block west (Gamecube)/east (Wii), then push the block in front of the block on the switch down, right (Gamecube)/left (Wii) and then up. Push the final block to the east (Gamecube)/west (Wii) to open the next gate.

In the final puzzle, you will want to push all the block to the northwestern (Gamecube)/northeastern (Wii) part of the room in a verticle line. Once done, push the top block to the southwestern (Gamecube)/southeastern (Wii) part of the puzzle. Push the bottom block of the verticle line to the east (Gamecube)/west (Wii), then push the block in the corner up. Push it towards the previous block you pushed. Push the block that was the bottom part of the line back towards the block that was the middle and then push it towards to switch. Your prize for solving this is a Piece of Heart!
Skull Kid’s Tricks

Head to N. Faron Wood’s warp point and then talk to Rusl. Use the Golden Cucco to jump towards the entrance to the Sacred Grove. Rotate the bridge with your Gale Boomerang and then proceed to the Sacred Grove.

Once in the Sacred Grove, Skull Kid will attack you again and send his puppets to attack you. Head in the forest and head for the first time you found him the last time you came here. He is hiding behind a tree, just playing his trumpet. Attack him with your sword and he will disappear.

Next, head into the next area and continue to follow the lantern lights. You should find the Skull Kid standing on a pillar in the middle of a lake. Shoot him down with your arrow and he will disappear.

After that, following the lantern lights again. He will be up in a tree near a natural bridge in the middle of the grove. You will pass through the area the first time, but the second time you return, you will hear him play his trumpet. Climb up to the bridge, aim up, and shoot the Skull Kid.

Follow him past the bridge and head to the arena nearby. There, you will fight the Skill Kid. To defeat him, you need to shoot him three times with your bow while avoiding the puppets. Once you’ve shot him several times, he will open the area to where you got the Master Sword.

Head to the area where the Master Sword was and push the block down to enter the Sacred Grove. Head to where the Master Sword rested and plant it into the Pedestal of Time to open the Door of Time. Head back to the Door of Time to head back into the past. However, before you can, another group of five Shadow Beasts and some Keese will attack. Kill them all to gain another portal.

Now at the entrance to the Temple of Time, you will want to head to the east (Gamecube)/west (Wii) side of the stairs to collect the final Golden Bug. Return back to the present and talk to Agitha in order to get the Giant’s Wallet. Return back to the Sacred Grove.

Head back to the Pedestal of Time in the past and plant the sword one final time in order to make a magical set of stairs appear to the hidden portion of the Temple of Time.

Video Walkthrough

New Characters

New Items

New Enemies

8.2 – The Temple of Time
Get the Missing Statue

Once in the Temple of Time, head northward and Midna will mention to use your senses. Turn into a wolf and use your senses to figure out there is a missing statue. We’ll be needing that statue to even get to the boss, so let’s head off to get it.

Turn into a human and pick up a nearby pot and place on the switch to raise a platform. Go up the stairs and talk to Ooccoo in order to gain her abilities again. Go down the other stairs and light the two torches to get a key. Now head back to where Ooccoo was and open the door.

In the next room, beat the Gohma in the room. Once beaten, hold down the switch in the middle of the room with a pot to open the gate. Open the nearby chest for 30 arrows. Proceed up the stairs and beat the next Gohma, then use the Gale Boomerang on the pot holding down the switch in order to proceed.

Proceed to the next room and kill all the Lizardfols in the room as well as the Armos to reveal a hidden chest. To kill the Armos, damage the crystal on their back end. Inside the chest is the Dungeon Map. Next, grab two things to hold down the switches in order to proceed.

In the next room, you will see a lot of Lizardfols. Kill them if they are in your way and the proceed up the stairs. Use the Spinner to cross the gap and then head to the center platform. Pull on it to make it go up and push it to make it go down. First, pull it and go up and grab the small statue here. Next, push it all the way down and grab the second statue. Bring both statues to the two switches on the south end of the room and proceed to the next room.

In the next room, you will need to kill all the enemies in the room. Once you defeat them all a new chest will appear which contains a Small Key. Proceed out of the room and head to the north door and open it.

Hit the green switch with an arrow and the walls will move. Walk towards the Beamos Statue and shoot it with an arrow to disable it. Hit the switch again and head to the center of the room. Hit the switch again and shoot the second Beamos. Hit the switch again and head for the chest which contains the Compass. Hit the switch again to proceed up.

Proceed up to the next room. Hit the switch in the center of the room with an arrow to move the doors. Head to the next area to defeat any Lizardfols and Dynalfos in your way. Continue to hit the switch and kill enemies in order to proceed through to the next room.

In the next room, you find yourself in a room with a large scale. We’ll call this the scale room, as we’ll be needing to do somethings here later. Anyways, kill all the Gohma and Gohma Larvae in the room in order to reveal a chest with a purple rupee in it. Climb up the stairs and get to the scale. The second you step on it, it will become unbalanced. Link weighs the equivalent of two statues, so toss the one on your scale onto the other to equalize it. Next, throw the other two back to the other scale in order to proceed to the next room.

In the next room, you will notice a Beamos Statue in the center of the room as well as rotating spikes. Just ignore the Beamos or disable it with an arrow and rush past the spikes to get to the next room.

In the next room, kill the Lizardfols in the room and then run past the pendulum in order to get to the chest and open it for a Small Key. Head past the rolling spikes in order to find a statue. Bring the statue to the switch in order to disable the electric field and then head into the next room.

In the next room, destroy all the Gohma Larvae in order to reveal a chest with a purple rupee in it. Kill the Armos next in order to open the gate to the miniboss room.
Miniboss: Darknut

This enemy is the toughest one in the game (not counting the later Mighty Darknuts in the Cave of Ordeals). In order to even damage this Darknut, you will need to get past his shield. Target and wait for him to get close enough to attack you. When he slashes you, quickly backflip and then jump attack him, then start to slash at him like crazy. alternatively, you can also do the Helm Splitter against him, but he’ll sometimes Shield Bash you back in response, so it’s suggested to do the backflip method.

Once all his armor is off, he will attack you with a thinner sword and be far quicker than before, when it comes to dashing and attacking. In order to damage him at this phase, it is suggested that you use the Back Slice and roll past him. He will block the first time, but it will give you a chance to slash like crazy to damage him.

Once he is defeated, you gain the Dominion Rod.
Return the Statue

Grab the Dominion Rod and aim and throw the orb at the Statue on the platform above. Now the statue moves and acts like you, so bring it to the large bell where it will be transported to the next room.

In the next room, use the statue to destroy the gate in your way and then destroy the enemies in your way. Walk the Armos Statue to the white platform and then use a pot on the switch to raise the platform. Direct the Armos Statue down to the switch to disable the electric field. Use the statue to break the rolling spikes and proceed to the next room. Damage all the rotating spikes and the Beamos to reveal a switch. Bring the statue to the platform and then use another small statue to hold down the switch. Then direct the statue to the bell and proceed to the Scale Room.

Use the Statue to upset the balance of the scale. This big statue has the same weight as 4 smaller statues, so you will need a total of two on one side plus Link in order to balance the scale. But we don’t want to that. Balance one side of the scale with the big statue and two smaller statues to push Link up high. Clawshot to the target in the center of the room then ride on the groove in the walls in order to get Poe Soul #49.

Head into the room here and kill the Helmasaurs and Armos. Clawshot to the platform above. Press all the switches down with the three small statues in the room and then one of the Helmasaur’s backsides to open the gate in front of the chest. Open the chest for the Big Key.

Head back to the Scale Room. This time, balance the scale and get the Big Statue to cross over the scales. Kill all the Gohmas and Gohma Larvae in you way and then place the Statue in the bell.

In the next room, break all the moving walls with the Statue and have it sit on a switch to disable the electric field. Head for the chest in this room to get a Piece of Heart. Get past where the electric barrier was, then take the Statue and head to the next room.

You will find yourself in the elevator room again. Head to the room where we got the Small Key. Use the small statues near the stairs to press down on the switches. Toss one behind the gate to activate the second switch. Once the switches are pressed a hidden chest containing a Piece of Heart will appear.

Go to the elevator room and pull the platform up. Get the statue and bring it to the elevator and then go all the way down. Kill all the Gohma Larvae to proceed and then take the statue to the Poe behind the gate, destroy the gate, turn into Wolf Link and then kill it for Poe Soul #50. Then take the Statue to the bell.

In the next room, take the statue, go down the stairs and kill any enemy and destroy any gate and get to the next bell.

Return back to the entrance of the Temple of Time where the statue was missing and then place it in the correct place. The door will open, revealing a hidden hallway. Run past all the traps in the hallway and then jump past a pendulum. Toss a small statue across the pit and use the Dominion Rod to put it on the switch to open the gate. Go past the first set of gates, kill the Gohma, then use the Dominion Rod again to move the statue to disable the switch.

Open the Boss Door and be prepared to fight.

A Link Between Worlds Walkthrough

Posted on July 28, 2021July 28, 2021 by Witt Stanage

a-link-between-worlds

A Link Between Worlds is a sequel to A Link to the Past. Although it is not directly linked to A Link to the Past, it takes place sometime after A Link to the Past in the very same Hyrule.

Though the locations may be in the very same spot, many dungeons and places have been upgraded, such as the Tower of Hera (Mountain Tower in the GBA version). Enemies from the previous game have returned as well, upgraded to their 3D visuals.

The page you currently see is just a placeholder page for the A Link Between Worlds walkthrough that we will have in the coming months.

If you want to know how to collect all the Pieces of Heart and beat all the bosses in A Link Between Worlds, we suggest that you bookmark this A Link Between Worlds walkthrough page.
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