We're a new Legend of Zelda Fan site that's been open for a little over a year. We're keeping up to date news on A Link Between Worlds, Zelda Wii U, and Wind Waker HD. We hope you will enjoy looking at our site and Zelda forums!
This week’s Featured Fan Art is a special piece of work. The Trials of Spirit is a series of artwork by Ferisae which depicts Skyward Sword Link who went through the four trials of the Goddesses. In each picture she depicted Link with several different expressions for each element: Power, Wisdom, and Courage. In the final picture she depicts Link with eerie yet powerful eyes as well as the crest of the Triforce at his collarbone.
Posted by: NintenStar
Posted on: June 17th, 2013
Posted in: Posted in Legend of Zelda News
Super Smash Bros series creator Masahiro Sakurai has revealed that the story mode for Super Smash Bros Wii U and 3DS won’t be like the one found in Brawl. The Super Smash Bros: Brawl had the Subspace Emissary which was a sprawling side-scroller mode with detailed cut-scenes. Sakurai says the single player mode for Super Smash Bros Wii U and Nintendo 3DS will be different from this, but there’s no more details to reveal what it would be. Could it be in a 3D-like gameplay? We don’t know. I personally loved Brawl, but I wonder how differently it would have been if it wasn’t side-scrolled
“There will be a single player [campaign], but it won’t be like the [Subspace Emissary] mode in Brawl.
One thing we can do with the Smash Bros. series that’s unique to us – because we have all these different disparate characters brought together – is we can create that sort of fan-movie experience as a special gift. But now those things are posted on the internet, it doesn’t really become a gift for people who played the game.”
“What we decided this time around, we’re just going to have [those movies unlocked] from the beginning. We’re going to have a movie for Wii Fit Trainer, The Villager and Mega Man and they’ll be viewable right at the beginning, you can watch those right away.”
Zelda Universe staff, Jason, Cody, and Daniel, recently got to meet and talk to Eiji Aonuma at E3 for thirty minutes. In their thirty minute interview, they asked Eiji Aonuma several questions about A Link Between Worlds, Super Smash Bros. and several other things.
Scott Moffitt, the executive vice president of sales and marketing at Nintendo of America,
firmly believes that the price set on the Xbox One and the PlayStation 4 make the Wii U a great value proposition for us, the consumers. Moffitt says that the only way to experience their franchises is going to be on the Wii U and there’s no plans for a price cut for the system anytime soon.
Along with the news that Zelda Wii U will draw inspiration from Skyrim and well as may feature downloadable content (DLC), Eiji Aonuma has stated that the newest Legend of Zelda title will include a whole new and unique art style. Fans who were wondering if Zelda Wii U would follow in the steps of Twilight Princess can now finally be put at ease knowing that Zelda Wii U will have a brand new style.
The new style will not have the realistic style as seen in Twilight Princess, but it won’t also be cartoony in style, like The Wind Waker. It also will be a unique style, so it may branch off of Skyward Sword‘s style in some sort of way. Either way, the game will not look like any other Zelda game in the series, says Eiji Aonuma.
“The thing about Zelda is we want everything to be unique, whether it’s the graphical presentation or the gameplay.”
“It has to be something you can’t see anywhere else. We wouldn’t want it to be ultra-realistic because you can see that elsewhere. But I can’t say that it’s going to be cartoony-realistic like you mentioned, the fantastic presentation that we’ve already done in the past. It will be something new.”
Recently, Eiji Aonuma has stated that he is a fan of Elder Scrolls: Skyrim. He says that he doesn’t want to copy the game itself, but find something magical that will keep Zelda fans loving Zelda Wii U for a long time, similar to how fans already still love Ocarina of Time.
“Skyrim! [For some reason mention of Bethesda's fantasy epic tickles him, and he laughs.] Obviously I play other games, and I’m curious what Zelda fans like about the Skyrim experience. Maybe there are some Zelda fans who are looking for something similar out of a Zelda game. But I don’t look at the technology that made these games possible. I don’t look at what’s happening in the game, but how it made me feel, what in the game moved me, and how I can bring out those same emotions in players who play my games. My intent isn’t to copy them, but those are the things that stay with you as a player. It’s not what you see but how the game makes you feel that makes you feel closer to the experience. It’s more about the feeling and expression of emotions in the game, and I do take that into consideration when working on my own projects. It’s like the difference between someone who takes a picture and looks at that picture when drawing a painting, and someone who sees something, keeps it in their head and then tries to recreate that.”
Eiji Aonuma, the producer behind the Legend of Zelda series, has recently stated interest in making downloadable content for future entries in the puzzle-centric franchise. Unlike most other companies, Aonuma’s policy is a cautious one. He wants to ensure Zelda games already have as much content as possible, with DLC being an option only if they feel they have enough content to warrant it. See below for details.
I’ve decided to go ahead and start a video mailbag series for Zelda Sanctuary. If you have any questions about the Legend of Zelda series, I’ll be happy to answer your questions. Feel free to also send theories about any games in the Legend of Zelda series as well. And, as time goes on, you can feel free to leave video responses to my videos as well.
If you want to go ahead and send me some questions, you can send an email through our contact page and I’ll mention you in our video!
Eiji Aonuma was recently interviewed by Engadget about the Legend of Zelda series and it’s future. In the interview, Eiji Aonuma stated that if the Legend of Zelda team kept making remakes of games, they wouldn’t grow in knowledge. Remaking The Wind Waker was the first step to completely understanding the Nintendo Wii U console; the knowledge they gained from making the game from the ground up would now help in finishing Zelda Wii U.
As for news on the Legend of Zelda Wii U game, the Eiji Aonuma did say they are hard at work working on the newest title, but have said that they have nothing worthwhile to show about the game.
The latest installment to the Legend of Zelda series, A Link Between Worlds, has been recently been given a release date of November for the Americas. As for Europe, Nintendo has stated that A Link Between Worlds would be released some time later this year, possibly sometime before Christmas.
We do suggest that you bookmark our A Link Between Worlds walkthrough page. As we get closer to the release date of A Link Between Worlds, Zelda Sanctuary will be covering details about A Link Between Worlds in order to assist you in collecting everything in the game.